As a Capture Technician Specialist at Epic Games, I lead a team of Capture Technicians who work closely with the Capture Cinematographer/Director to help define and drive a capture build pipeline per project. I provide support to multiple external vendors/partners and assist in onboarding. I have over four years of experience in game capture, using Unreal Engine 5 on a daily basis to create stunning visuals and animations for various games and platforms.
I am always eager to learn new technologies and techniques, and to collaborate with other professionals in the field. My goal is to continue to grow, excel, and contribute to the success and innovation of my craft.
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